Developed to introduce students to STEM subjects in the most engaging way possible – through the creation of a miniature F1 car – F1 in Schools is an educational project like no other. Designed for teachers, informed by engineers, and endorsed by F1, this programme sets students on the fast track to STEM success; and provides a lot of fun on the way there. 

  1. Form a team - form a team of 3 – 6, think of a name, decide job roles; Team Manager, Manufacturing Engineer, Design Engineer, Graphic Designer and Resource Manager.  Now register for regional finals.    
  2. Business and Sponsorship - plan and prepare a business plan, develop a budget and raise sponsorship.  Teams are encouraged to collaborate with industry and create business links.
  3. Design - using 3D CAD (Computer Aided Design) software, design an F1 car of the future to the specifications set by the International Rules Committee just like in Formula 1.
  4. Analyse - aerodynamics are analysed for drag coefficiency in a virtual wind tunnel using Computational Fluid Dynamics Software (CFD).
  5. Make - using 3D CAM (Computer Aided Manufacture) software, the team evaluates the most efficient machining strategy to make the car.  
  6. Test - aerodynamics are tested in wind and smoke tunnels.
  7. Pit Booth - put together an informative display showing your work through all stages of the project.  Think about your team identity.
  8. Scrutineering - cars are submitted to Parc Ferme where the judges scrutinize every dimension to check they comply with the Rules and Regulations. 
  9. Engineering Judging - judges question teams on how their cars has been manufactured and why particular designs were chosen.
  10. Verbal Presentation - prepare a presentation to perform to a panel of judges covering all aspects of the challenge.  This will be completed within a set time limit. 
  11. Portfolio Judging - put together two 10 page A3 portfolios, one enterprise portfolio (documenting your buisness strategy) and one engineering portfolio (documenting the construction of your car).
  12. Race - time to track test what your team has worked so hard together to achieve a winning car. 

     

Technologies

  • Computer Aided Design
  • Graphic design
  • Resistant Materials

Tools

  • CNC Router
  • Inkscape
  • Vinyl Cutter
  • Airbrush
  • 3D Printer